Medium Fiend (Devil), Lawful Evil
Armor Class 19 +3 Chain mail
Hit Points 493 (39d8 + 312)
Speed 40 ft.
STR
23 (+6)
DEX
14 (+2)
CON
27 (+8)
INT
22 (+6)
WIS
24 (+7)
CHA
24 (+7)
Saving Throws INT +13, WIS +14, CHA +14
Skills Insight +14, Investigation +13, Perception +14, Persuasion +14
Damage Resistances Acid, Cold
Damage Immunities Fire, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned
Senses Truesight 120ft, Passive Perception 24
Languages All, Telepathy 100ft
Challenge 22 (41,000 XP)
Proficiency Bonus +7
Traits

Devil’s Sight. Magical darkness doesn’t impede Caarcrinolaas’s darkvision.

Magic Weapons. Caarcrinolaas's attacks count as magical and they also wield a +3 war scythe. 

Legendary Resistance (3/Day). If Caarcrinolaas fails a saving throw, he can choose to succeed instead.

Magic Resistance. Caarcrinolaas has advantage on saving throws against spells and other magical effects.

Regeneration. Caarcrinolaas regains 15 hit points at the start of his turn. If he takes radiant damage or it damaged by a +3 weapon, this trait doesn’t function at the start of his next turn. Caarcrinolaas dies only if he starts his turn with 0 hit points and doesn’t regenerate.

Innate Spellcasting. Caarcrinolaas’s innate spellcasting ability is Charisma (DC 22). He can innately cast the following spells, requiring no material components:

at will: Animate Dead, Charm Person, Comprehend Languages, Detect Good and Evil (Good only), Detect Magic, Dispel Magic, Fire Shield, Hold Person, Greater Invisibility, Major Image, Produce Flame, Pyrotechnics, See Invisibility,  Suggestion, Teleport

3/day each: Flesh to Stone, Circle of Death, Symbol

Actions

Multi Attack. Caarcrinolaas makes four attacks which can be any combination of his +3 War scythe and Horns. 

+3 War Scythe. Melee Weapon Attack: +16 to hit, reach 10 ft., 1 target. Hit: 20 (2d10 + 9) piercing or slashing  damage (Caarcrinolaas's choice). 

Horns. Melee Weapon Attack: +13 to hit, reach 5 ft., 1 target. Hit: 12 (1d12 + 6) bludgeoning damage. 

Teleport. Caarcrinolaas magically teleports, along with any equipment he is wearing and carrying, up to 120 feet to an unoccupied space he can see.

Summon Devil (3/Day). Caarcrinolaas summons 3 Lemures, Bearded devils or Barbed devils or 2 Erinyes, Bone devils, or Horn devils, or one Pit fiend. A summoned devil appears in an unoccupied space within 60 feet of Caarcrinolaas, acts as an ally of Caarcrinolaas, and can’t summon other devils. It remains for 1 minute, until Caarcrinolaas dies, or until its summoner dismisses it as an action. 

Legendary Actions

Caarcrinolaas can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Caarcrinolaas regains spent legendary actions at the start of his turn.

Attack (Costs 1 Action). Caarcrinolaas makes a Horns attack. 

Looming Fear (Costs 2 Actions). Caarcrinolaas touches one creature he can see within range and has exchanged words with before and that creature must make a DC 22 Wisdom saving throw or be frightened of Caarcrinolaas for 1 minute. A target can repeat their save at the end of each of their turns. 

Teleport  (Costs 1 Action). Caarcrinolaas uses their teleport action. 

Description

Caarcrinolaas is a duke of the Nine hells, more specifically one serving in the layer of Minauros under lord Mammon as debt tracker and collector so the mighty lord of coin may know who owes him how much and when. 

Caarcrinolaas is known by the form of a slimy yellowish green skinned, long slender Tiefling with large bulky Ram like horns with stains of blood covering them. He wears light blue colored regal cloths but underneath is his +3 Chainmail vest for his protection. He always carries his scythe as a tool of intimidation so those around know what he wants. 

when roleplaying as Caarcrinolaas you should act and if he has the knowledge of what debts the characters have potentially to Mammon or not and if he can get money out of them. Since Caarcrinolaas seeks to gain enough wealth to appease his master and increase his authority and access to control over the lands around. 

Monster Tags: Devil

drdeatheer

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