False Death. The Coffer Corpse will fall to the ground as if defeated after being hit by a physical attack that would cause 8+ points of damage before immunities.
Rise Again. On its next turn after a False Death, the Coffer Corpse shall rise again to its feet. When it rises, everyone that can see it must make a Wisdom saving throw of DC 12 or become frightened.
Slam. Melee Weapon Attack: +4 to hit, reach 5 ft. Hit: 6 (1d6 + 3) bludgeoning damage.
Deadly Grasp. After a successful slam attack, it wraps its hands around the victims neck, dealing 1d6 at the start of its turn each round. This grasp cannot be broken unless the Coffer Corpse is defeated or a False Death occurs.
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