Medium Ooze, Unaligned
Armor Class 14
Hit Points 20 (4d10)
Speed 20 ft., Climb 20 ft.
STR
13 (+1)
DEX
12 (+1)
CON
14 (+2)
INT
2 (-4)
WIS
8 (-1)
CHA
4 (-3)
Damage Resistances Acid
Damage Immunities Cold, Fire
Condition Immunities Blinded, Charmed, Deafened, Exhaustion, Frightened, Prone
Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 9
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Amorphous. The jelly can move through a space as narrow as 1 inch wide without squeezing.

Spider Climb. The jelly can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

Spew Mucilage. Melee Weapon Attack: +3 to hit, reach 15 ft., one target. Hit: 9 (1d6) bludgeoning damage plus 6 (2d6) acid damage. The  Target must succeed on a DC 13 Str save or be covered sticky ichor, save ends. While covered in ichor, the target suffers the effects of the slow spell.

Reactions

Split. The first time the jelly is subjected to cold or fire damage, it splits into two new jellies of Small size, each with hit points equal to half of the original jelly’s.

Description

Amber jellies are glistening, transparent amoebae of a densely gelatinous and vaguely ovoid nature. They are most notable for their deep sickly yellow color. Often found in small groups, amber jellies work together to trap their prey.

Habitat: Underdark

Fletchsm

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