Medium Plant, Unaligned
Armor Class 1
Hit Points 1 (1d4)
Speed 0 ft.
STR
1 (-5)
DEX
1 (-5)
CON
1 (-5)
INT
1 (-5)
WIS
1 (-5)
CHA
1 (-5)
Damage Vulnerabilities Fire
Senses Blindsight 5 ft. (blind beyond this radius), Passive Perception 9
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Semi-Sentient. The mold does not have the capacity to move or take actions. It automatically fails all saving throws, and any attacks against it automatically hit. Its only function is to expel its Toxic Spores whenever it senses a creature within 5’ of it.

Reactions

Toxic Spores. The mold releases a burst of noxious gas. Each creature within 5’ of the mold must succeed on a DC 13 Con save or be incapacitated for 1 minute as they suffer a fit of choking and vomiting.

Description

A colony of amber mold normally covers a patch of floor, wall, or ceiling. Each 5-foot square section of mold is considered a separate creature with the above stats. The intensity of the Toxic Spores’ sickening effects may provoke a random monster check, at the GM’s discretion.

Fletchsm

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