Driven and Resolute. Myn has advantage on Con (constitution) saving throws.
Fey Ancestry. Myn has advantage on saving throws against being charmed, and magic can’t put Myn to sleep.
Innate Spellcasting. Myn's innate spellcasting ability is Charisma (spell save DC 18). He can innately cast the following spells, requiring no material components:
At will: detect magic, mage armor
1/day each: banishment, feather fall, detect thoughts, dispel magic, faerie fire, levitate (self only), suggestion
Near to Heaven. Whenever Myn casts a spell that deals damage of an element, he may choose to have that spell deal cold damage instead of its original type.
See Invisibility. Myn can see invisible creatures and objects as if they were visible, and he can see into the Ethereal Plane. Ethereal creatures and objects appear ghostly and translucent.
Spellcasting. Myn is a 14th-level spellcaster. His spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). He has the following wizard spells prepared:
Cantrips (at will): mage hand, message, prestidigitation, ray of frost, resistance
1st level (4 slots): chromatic orb, find familiar, shield, sleep
2nd level (3 slots): blindness/deafness, maximilian's earthen grasp, phantasmal force
3rd level (3 slots): counterspell, enemies abound, fireball
4th level (3 slots): greater invisibility, sickening radiance, stone shape
5th level (2 slots): bigby's hand, rary's telepathic bond, telekinesis
6th level (1 slot): contingency ("When I fall below half my maximum hit points but do not die, cast Greater Invisibility."), true seeing
7th level (1 slot): crown of stars
Multiattack. Myn makes three heavenly sword attacks.
Heavenly Sword. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 7) slashing damage plus 18 (4d8) lightning damage. If the target willingly moves before the start of Myn's next turn, it takes 18 (4d8) thunder damage). This effect can only trigger on each creature once per turn.
Myn can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Myn regains spent legendary actions at the start of his turn.
Reposition. Up to six of Myn's allies may move up to 30ft without provoking opportunity attacks.
Spellsword. Myn makes a single attack with his heavenly sword or casts a single cantrip from his prepared spell list.
Cast a Spell (Costs 1 - 3 Actions). Myn expends a spell slot to cast a 1st-, 2nd-, or 3rd-level spell that he has prepared. Doing so costs 1 legendary action per level of the spell.
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