Medium Humanoid, Chaotic Evil
Armor Class 14 Leather
Hit Points 19 (3d8 + 5)
Speed 30 ft.
STR
14 (+2)
DEX
13 (+1)
CON
14 (+2)
INT
14 (+2)
WIS
16 (+3)
CHA
14 (+2)
Skills Deception +2, Religion +2
Condition Immunities Poisoned
Senses Passive Perception 16
Languages Abyssal, Common
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.

Actions

Mace of Blood Orange. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) bludgeoning damage. Any creature hit by this mace has to do a 10 Constitution saving throw. On failure, creature gets a +1 Blood Orange corruption.

Corrupt poison. Ranged Spell: +5 to hit, reach 35 ft., one creature. Hit: (1d8 + 2) poison damage. Any creature hit by this spell has to do a 14 Constitution saving throw. On failure, creature gets a +5 Blood Orange corruption.

Description

Cultists swear allegiance to the Blood Orange. Blood cultists often show signs of insanity in their beliefs and practices.

Previous Versions

Name Date Modified Views Adds Version Actions
11/13/2020 10:01:59 AM
6
3
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