Armor Class
14
Leather
Hit Points
19
(3d8 + 5)
Speed
30 ft.
STR
14
(+2)
DEX
13
(+1)
CON
14
(+2)
INT
14
(+2)
WIS
16
(+3)
CHA
14
(+2)
Condition Immunities
Poisoned
Senses
Passive Perception 16
Languages
Abyssal, Common
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.
Actions
Mace of Blood Orange. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) bludgeoning damage. Any creature hit by this mace has to do a 10 Constitution saving throw. On failure, creature gets a +1 Blood Orange corruption.
Corrupt poison. Ranged Spell: +5 to hit, reach 35 ft., one creature. Hit: (1d8 + 2) poison damage. Any creature hit by this spell has to do a 14 Constitution saving throw. On failure, creature gets a +5 Blood Orange corruption.
Description
Cultists swear allegiance to the Blood Orange. Blood cultists often show signs of insanity in their beliefs and practices.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
11/13/2020 10:01:59 AM
|
6
|
3
|
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|
Coming Soon
|
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