Large Undead (Human), Lawful Good
Armor Class 16 (plate,)
Hit Points 75 (19d8 + 95)
Speed 30 ft.
STR
20 (+5)
DEX
11 (+0)
CON
20 (+5)
INT
12 (+1)
WIS
16 (+3)
CHA
18 (+4)
Saving Throws DEX +4, WIS +7, CHA +8
Damage Immunities Necrotic, Poison
Condition Immunities Exhaustion, Frightened, Poisoned
Senses Darkvision 120 ft., Passive Perception 13
Languages Abyssal, Common
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Magic Resistance. The death knight has advantage on saving throws against pyromancies and other magical effects

Actions

Multiattack. The death knight makes three longsword attacks.

Black Knight Greatsword: Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 9 (1d20+ 8 slashing damage, or 10 (2d20+13) slashing damage if used with two hands

 

 

Reactions

Parry Stance: you make attacks with disadvantag against this creature and upon a missed attack it counters with an opportunity attack considered a critical hit. 

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