Armor Class
16
(plate,)
Hit Points
75
(19d8 + 95)
Speed
30 ft.
STR
20
(+5)
DEX
11
(+0)
CON
20
(+5)
INT
12
(+1)
WIS
16
(+3)
CHA
18
(+4)
Saving Throws
DEX +4, WIS +7, CHA +8
Damage Immunities
Necrotic, Poison
Condition Immunities
Exhaustion, Frightened, Poisoned
Senses
Darkvision 120 ft., Passive Perception 13
Languages
Abyssal, Common
Challenge
12 (8,400 XP)
Proficiency Bonus
+4
Traits
Magic Resistance. The death knight has advantage on saving throws against pyromancies and other magical effects
Actions
Multiattack. The death knight makes three longsword attacks.
Black Knight Greatsword: Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 9 (1d20+ 8 slashing damage, or 10 (2d20+13) slashing damage if used with two hands
Reactions
Parry Stance: you make attacks with disadvantag against this creature and upon a missed attack it counters with an opportunity attack considered a critical hit.
Comments