Slinky Armor. Increases AC to 16.
Slinky Spring. Increases movement speed to 50ft. for one turn.
Multiattack. Bobby Slinky Hands makes two attacks, one Slinky Slap and one Slinky Shot.
Action Melee Attack. Slinky Slap: +6 to hit, reach 10 ft., up to six targets. Hit: 14 (5d4 + 2) [Bludgeoning] damage, the 5d4 can be split in any way on up to 5 targets in reach.
Action Ranged Attack. Slinky Shot: +4 to hit, range 10/45 ft., 1 target. Hit: 11 (2d6 + 4) [Bludgeoning] damage. Upon hit the target must succeed un a DC 13 Strength check or remain grappled for one turn.
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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