Medium Humanoid, Any Non-Lawful Alignment
Armor Class 13 Hide armor
Hit Points 113 (15d8 + 45)
Speed 30 ft.
STR
17 (+3)
DEX
13 (+1)
CON
16 (+3)
INT
10 (+0)
WIS
12 (+1)
CHA
8 (-1)
Senses Passive Perception 11
Languages Any one language (usually Common)
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Aggressive. As a bonus action, Berserker Chief can move up to their speed toward a hostile creature they can see.

Brute. A melee deals one extra die of damage of its damage when they hit with it (included in the attack).

Reckless. At the start of his turn, Berserker Chief can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against them have advantage until the start of their next turn.

 

Actions

Multiattack. The Berserker Chief makes two melee attacks.

Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 32 (2d12 + 3) slashing damage. 

Description

when a tribe grows big enough, berserkers tend to emerge from the warrior caste.  When they do, the strongest of them will become a berserker chief.  Berserker chiefs will often overthrow the current chief and break agreements with other tribes or settlers, eager to expand their tribe's borders through violence

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdark

DragonbornDM680

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