Keen senses. the Avatar of flesh can smell blood and rotting flesh from up to 5 miles away.
Multiple limbs. the Avatar of flesh has advantage on saving throws against being grappled.
Exponentially growing. every time the Avatar of Flesh consumes a corpse, it grows another limb and it's hit point maximum increases by 3 (1d4 + 1).
Regenerate. the Avatar of Flesh selects one corpse of any creature within 10 ft. of it. It absorbs the corpse, regaining hit points equal to half of what the creatures hit point maximum was.
Multiattack. the Avatar of Flesh makes 2 Fist attacks and 1 Spit teeth attack.
Fist. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 14 (2d8 + 3) bludgeoning damage.
Spit Teeth. Ranged Weapon Attack: +4 to hit, range 5/20 ft., 2 targets. Hit: 10 (2d6 + 2) piercing damage.
Description
The Avatar of Flesh is a large, bloody lump of meat and limbs. The Avatar of Flesh feeds off of corpses, and can sniff them out from very long distances. Every time it eats a corpse, the Avatar of Flesh will absorb it, and the corpse will become part of it. The Avatar of flesh can be found in the Underdark lurking in areas that are commonly passed through by easy prey or on the edge of the territories of other, larger predators. these creatures are mainly scavengers, but can, and will, attack creatures if they believe they can kill them.
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