Trampling Charge. If the Cacophodon moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the Cacophodon can make one stomp attack against it as a bonus action.
Multiattack. The Cacophodon makes two melee attacks, one Gore attack and one Bite attack. Both attacks must be against different targets.
Gore. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 24 (4d8 + 6) piercing damage.
Stomp. Melee Weapon Attack: +9 to hit, reach 5 ft., one prone creature. Hit: 22 (3d10 + 6) bludgeoning damage.
Bite. Melee Weapon Attack: +9 to hit, reach 5 ft, one target. Hit: 24 (4d8 + 6) slashing damage.
Screech. The Cacophodon bellows a mighty screech. All creatures in a 60 ft radius must make a DC 15 Constitution saving throw, or be deafened and take 22 (3d10 + 6) psychic damage, or half as much on a successful save.
Description
When a Cacophodon is angry, the whole jungle knows. This highly territorial dinosaur is known to bellow a deafening cry to scare off predators, mark their turf, attract mates, or for seemingly no reason at all.
If the screeching isn’t enough, Cacophodons are also armed with a skewering horn and a razor sharp beak. Few predators hunt Cacophodons, and those that do rarely leave the hunt unscarred.
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