False Appearance. While the gargoyle remains motionless, it is indistinguishable from an inanimate statue.
Flyby. The gargoyle doesn't provoke an opportunity attack when it flies out of an enemy's reach.
Activate Poison. When the gargoyle makes a claw attack against a poisoned creature, the target takes an additional 1d4 poison damage.
Multiattack. The gargoyle makes three attacks: one with its bite and two with its claws or three with its rotten gaze
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage. Creatures hit by this attack must succeed on a DC 13 CON saving throw or become poisoned for a minute. An affected creature may repeat this saving throw at the end of each of their turns, ending the condition on a success.
Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Rotten gaze. Ranged Attack: +6 to hit, range 40 ft., one target. Hit (1d10) necrotic damage
Description
These malevolent creatures of elemental earth resemble grotesque, fiendish statues. A gargoyle lurks among masonry and ruins, delighting in the terror it creates when it breaks from its suspended pose.
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