Medium Elemental, Chaotic Evil
Armor Class 16 (natural armor)
Hit Points 65 (7d8 + 21)
Speed 30 ft., fly 60 ft.
STR
17 (+3)
DEX
12 (+1)
CON
16 (+3)
INT
6 (-2)
WIS
11 (+0)
CHA
7 (-2)
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Damage Immunities Poison
Condition Immunities Exhaustion, Petrified, Poisoned
Senses Darkvision 60 ft., Passive Perception 10
Languages Abyssal
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

False Appearance. While the gargoyle remains motionless, it is indistinguishable from an inanimate statue.

Flyby. The gargoyle doesn't provoke an opportunity attack when it flies out of an enemy's reach.

Activate Poison. When the gargoyle makes a claw attack against a poisoned creature, the target takes an additional 1d4 poison damage.

Actions

Multiattack. The gargoyle makes three attacks: one with its bite and two with its claws or three with its rotten gaze

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage. Creatures hit by this attack must succeed on a DC 13 CON saving throw or become poisoned for a minute. An affected creature may repeat this saving throw at the end of each of their turns, ending the condition on a success.

Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Rotten gaze. Ranged Attack: +6 to hit, range 40 ft., one target. Hit  (1d10) necrotic damage

Description

These malevolent creatures of elemental earth resemble grotesque, fiendish statues. A gargoyle lurks among masonry and ruins, delighting in the terror it creates when it breaks from its suspended pose.

Habitat: UnderdarkUrban

goldengahzrilla

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