Lightfooted. Angelique can take the Dash or Disengage action as a bonus action on each of her turns.
Suave Defense. While the Angelique is wearing light or no armor and wielding no shield, her AC includes her Charisma modifier.
Evasion. If she is subjected to an effect that allows her to make a Dexterity saving throw to take only half damage, Angelique instead takes no damage if she succeeds on the saving throw, and only half damage if she fails. She can’t use this trait if she’s incapacitated.
Sneak Attack (1/Turn). Angelique deals an extra 10 (3d6) damage when she hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Angelique’s that isn’t incapacitated and Angelique doesn’t have disadvantage on the attack roll.
Spellcasting. Angeliquej is a 11th-level spellcaster. Her spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). She has the following paladin spells prepared:
1st level (4 slots): command, protection from evil and good, thunderous smite
2nd level (3 slots): branding smite, find steed
3rd level (3 slots): blinding smite, dispel magic
Divine Smite. See paladin rules
Aura of Liberation. See Paladin rules
Holy Avenger. While Angelique holds the drawn sword, it creates an aura in a 10-foot radius around her. She and all creatures friendly to you in the aura have advantage on saving throws against spells and other magical effects
Multiattack. Angelique makes two attacks with her Holy Avenger Pertona.
Rapier. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 14 (1d8 + 9) piercing plus 6 (1d10) radiant damage.
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