Medium Humanoid (Half-Orc), Any Alignment
Armor Class 14 (studded leather)
Hit Points 45 (7d8 + 14)
Speed 30 ft., Swim 30 ft.
STR
17 (+3)
DEX
11 (+0)
CON
12 (+1)
INT
15 (+2)
WIS
12 (+1)
CHA
14 (+2)
Skills Athletics +5, Intimidation +4
Senses Passive Perception 10
Languages Common, Elvish, Halfling, Orc
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Flourish. The captain adds its Charisma modifier to the damage roll for its longsword attacks (included in the attack).

Sea Legs. Qunaar has advantage on ability checks and saving throws to resist being knocked prone.

Actions

Multiattack. Qunaar the Captain of the Knotty Knoll, makes two attacks: one with his hand crossbow and one with its longsword.

Hand Crossbow. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (1d8 + 5) slashing damage, or (1d10 + 5) slashing damage if used with two hands.

Reactions

Shape Up, Ye Dog (2/day). Whenever a friendly creature within 30 feet of the captain that can hear it misses with an attack, the captain can yell perilous threats to allow that creature to reroll the attack roll.

Description

Full orc in stature, but human for intelligence has served this maritime captain well. Along with his expertise in shipping and sailing, he is also rumored to be profiting in piracy, a rumor of which the Captain is quick to dismiss. But as one may guess, no one really knows what happens when the Captain and his crew are out at sea. The orcish man has slicked back greasy gray hair, tucked into a three sided mariners cap. He wears a thick red-dyed wool jacket with whale bone buttons. His trusty longsword hangs on his belt, ever ready.

Monster Tags: half-orc

Valdhar_The_Undying

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