Multi attack. This creature can use a bite, a claw, and a tail smash each turn.
Lashing tail. any creatue that tries to flank this creature must make a dexterity saving throw (17). On a failed save take 2d6 bludgeoning damage, and take half as much on a success.
Claw. Melee weapon attack: +3 to hit, reach 5 feet, 1 target. hit: 10 (2d6 + 4) slashing damage.
Bite. Melee Weapon Attack: +4 to hit, reach 6 ft., 1 target. Hit: 11 (2d8 + 3) piercing damage and 2(1d4) poison damage.
Tail Smash. Melee Weapon Attack: +5 to hit, range 7 ft., 1 target. Hit: 8 (2d8 ) bludgeoning damage.
Lizard Sense. This creature knows the exact whereabouts of all cooked food within 30 feet of it..
Description
A small greenish reptilian creature, they will often form family units of 5 to 12 to stay well protected from enemies. They have learned, however, that some humanoids can be trusted enough to join their family units. They are rarely liked by blacksmiths, considering Buzehn pests for their consumption of both food and metal.
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