Small Monstrosity, Any Chaotic Alignment
Armor Class 13 Natural armor
Hit Points 20 (5d8)
Speed 45 ft., ignore terrain negatives. , Burrow 20 ft., Climb 40 ft.
STR
13 (+1)
DEX
25 (+7)
CON
22 (+6)
INT
9 (-1)
WIS
5 (-3)
CHA
12 (+1)
Saving Throws DEX +9
Skills Sleight of Hand +6, Stealth +12
Damage Immunities Acid, Poison
Condition Immunities Charmed, Paralyzed, Petrified, Poisoned
Senses Darkvision, Passive Perception 19
Languages 1 local language partially
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Multi attack. This creature can use a bite, a claw, and a tail smash each turn.

Lashing tail. any creatue that tries to flank this creature must make a dexterity saving throw (17). On a failed save take 2d6 bludgeoning damage, and take half as much on a success.  

Actions

Claw. Melee weapon attack: +3 to hit, reach 5 feet, 1 target. hit: 10 (2d6 + 4) slashing damage.

Bite. Melee Weapon Attack: +4 to hit, reach 6 ft., 1 target. Hit: 11 (2d8 + 3) piercing damage and 2(1d4) poison damage. 

Tail Smash. Melee Weapon Attack: +5 to hit, range 7 ft., 1 target. Hit: 8 (2d8 ) bludgeoning damage.

Reactions

Lizard Sense. This creature knows the exact whereabouts of all cooked food within 30 feet of it..

Description

A small greenish reptilian creature, they will often form family units of 5 to 12 to stay well protected from enemies. They have learned, however, that some humanoids can be trusted enough to join their family units. They are rarely liked by blacksmiths, considering Buzehn pests for their consumption of both food and metal.

Monster Tags: Misc Creature

Habitat: HillSwamp

Raylord_Of_Khalah

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