Large Construct, Unaligned
Armor Class 15 Natural
Hit Points 81 (9d8 + 36)
Speed 30 ft.
STR
18 (+4)
DEX
14 (+2)
CON
18 (+4)
INT
1 (-5)
WIS
6 (-2)
CHA
1 (-5)
Saving Throws STR +7
Skills Athletics +7
Damage Vulnerabilities Cold, Fire
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Passive Perception 8
Languages All Understands the languages of its creator but cannot speak.
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Sticky Body. Creatures grappled by the Cotton Candy Golem have disadvantage on ability checks to escape the grapple. If the Cotton Candy Golem has a creature grappled, it can attempt to grapple it again. On a success, that target is restrained as it is drawn the Cotton Candy Golem's body, and allows it to grapple a new target. 

Sickly Sweet. Creatures restrained by the Cotton Candy Golem must make a DC 13 CON Saving Throw at the beginning of each of their turns, taking 2d6 Poison Damage and becoming poisoned on a failed save, or half as much without the poisoned condition on a success. Additionally, if the Cotton Candy Golem has a part of them consumed by a creature that is considered its enemy, that creature must make a DC 15 CON Saving Throw. On a success, they recover the amount listed on the 'Cotton Sweetness' trait, as well as consuming a charge of that ability. On a failure, they take 1d6 Poison Damage and become poisoned. 

Cotton Sweetness. As a Bonus Action, a creature that is considered an ally of the Cotton Candy Golem that is within 60 ft. of it can call forth for cotton candy, to which the golem obliges. Upon eating the cotton candy, that creature recovers 2d8 + 6 HP. This ability has 3 charges, and the Cotton Candy Golem recovers one at the start of each of its turns, and can recover an additional charge with the use of its reaction. If this feature is used while the Golem has no charges, it takes damage equal to the amount healed. 

Water Aversion. The Cotton Candy Golem will always avoid water to the best of its abilities. If the Cotton Candy Golem is struck with water, it immediately takes 10 damage and has disadvantage on attack rolls and ability checks until the end of its next turn. If the Golem is partially submerged in water at the start of its turn, it takes 20 damage, or 40 if it is fully submerged. It also suffers disadvantage on attack rolls and ability checks until the end of its turn, assuming it has left the water. 

 Immutable Form. The golem is immune to any spell or effect which would alter its form.

Actions

Grasping Swing. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 12 (2d8 + 4) Bludgeoning Damage. This also forces a grapple check from the creature hit.

Consummation. A creature restrained by the Cotton Candy Golem is drawn deep inside its body, beginning to suffocate inside the claustrophobic cotton. At the start of a creature's turn while it is stuck inside the Golem, it must make a DC 15 CON Saving Throw. On a failure, they begin suffocating. A creature can last through suffocation a number of rounds equal to their CON Modifier + 1. If they fail the save that many times, they begin to suffer exhaustion for each failure thereafter, as they begin to lose their breath and slowly die. 

 

Reactions

Opportunity Attack. 

Draw In. Force a grapple check on a creature the Cotton Candy Golem already has grappled, in order to make them restrained. 

Re-Cottoning. Regain one charge of 'Cotton Sweetness'.

Description

A lumbering creation of magic and whimsy, Cotton Candy Golems are created as cheap and fun guardians for more childish places, such as amusement parks or schoolgrounds. While they are effective at their duty of defending a space in question, they also serve as a delicious treat on the go! Cotton Candy Golems are also commonly made for some festivals or parades. 

Honestly, the biggest issue with them is pulling bodies out once they're done with would-be intruders...

Previous Versions

Name Date Modified Views Adds Version Actions
11/14/2020 11:19:04 PM
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Coming Soon
JauneOfArk

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