Artificial Being. [Altair] is a construct in addition to its other type.
[Altair] will prioritize close range targets. It will use each of its skills in order. When preparing to used a ranged attack[roll]1d20[/roll], [Altair] will distance itself from close range targets by 25 ft. If that distance is closed, [altair] will cancel the attack, and use [electroclaw] instead. [Repair] will be used whenever possible.
Electrobite. Melee Weapon Attack: +7 to hit, reach 8 ft., 1 target. Hit: 35 (3d10 + 9) [piercing, lightning] damage.
Electroclaw. Melee Weapon Attack: +5 to hit, reach 4 ft., 3 target. Hit: 42 (2d20 + 5) [slashing, lightning] damage.
Electrobeam. RangedWeapon Attack: +9 to hit, range 5/80 ft., 1 target. Hit: 34 (2d20) [lightning, force] damage.
Electroblast. RangedWeapon Attack: +12 to hit, range 5/45 ft., 5 target. Hit: 65 (7d10) [lightning, thunder, force] damage.
Repair. Restore 45 hit points. Usable only if hit points are less than 30. [Altair] is stationary during the turn which this is used. Once activated, can't be used for 2 turns.
Stun Skin. Upon being hit with a melee physical attack, this creature makes a roll (1d20). If +15, the attacker is inflicted with stun for 1 turn.
[Altair] does not start with any actions. At the beginning of a turn, [Altair] gains an action. Legendary actions can't be used twice in a row.
Plasma Ray (Costs 3 Actions). 1 target. Target must make a dex saving throw of +18 or lose 50 hit points. If so, all creatures within 30 ft of the target lose 30 hit points and are inflicted with [paralyze]
Dragon Engine (Costs 4 Actions). All targets within 50 ft of [Altair] make a str saving throw of +17 or be hit 58 ( 3d20 + 6) [lightning, fire, force] damage and are inflicted with [paralyze]. The next roll made by [Altair] (+8)
Techno-Arcane Annihilation (Costs 7 Actions). All combatants make a saving throw for each score. For each roll made (-12), that target loses 30 hit points, and [Altair] gains 10.
Description
Codename: Altair is a artificial life form created by top artificers of all races and nationalities commissioned from around the world in order to create the strongest automaton. The result was a mechanical dragon with huge wings, with an ability to control electricity at will, allowing it to charge itself as well as attack enemies. It is equipped with a plasma core, allowing it to store and release magical plasma. Eventually, the A.I. implanted within Altair became self aware, and it broke out of the lab where it was designed. The project was considered a failure due to the destruction caused by Altair's escape, and any research involving artificial life was banned, due to fear of creating another being such as it.
Lair and Lair Actions
This creature has no lair.