Medium Plant, Lawful Neutral
Armor Class 12 Natural Armor
Hit Points 8 (2d4 + 4)
Speed 45 ft.
STR
14 (+2)
DEX
13 (+1)
CON
10 (+0)
INT
8 (-1)
WIS
8 (-1)
CHA
8 (-1)
Damage Vulnerabilities Fire
Damage Immunities Cold
Condition Immunities Poisoned
Senses Passive Perception 18
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Special Trait Name. Winter Woods

Ambushing The Conifer Hound is capable of appearing anywhere within the confines of Cloud Slayer Forest forming out of ice, bark, and soil. They also move silently and leave no tracks in snowy regions however leave behind trails of ice and snow on all other surfaces.

Actions

Action Name. Bite

Action Melee Attack. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit:  8 (2d4 + 1) piercing damage. 

Action Ranged Attack. Gale Breath Attack: +5 to hit, range 5/50 ft., 1 target. Hit: 7 (3d4 + 1) Cold damage.

Reactions

Flight of Snow. Conifer Hounds will Flee combat if they drop to 4 HP or see another Hound perish they take 2 actions to shift from physical form and become invulnerable at the start of the next round as they flee combat.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Avatars of Lost Spire Isle's lush woodlands Conifer Hounds are beasts made from stone, twig, and ice interwoven in a wild patchwork. Their bodies constantly crack and shift and a howling wind follows them as they move, these pack predators are prone to ambush any living thing in Cloud Slayer Forest regardless of their intent or power and but are quick to flee in the face of defeat disappearing into the trees as quickly as they came.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Previous Versions

Name Date Modified Views Adds Version Actions
11/16/2020 1:40:29 AM
2
1
--
Coming Soon

Monster Tags: Elemental

Habitat: ArcticForestMountain

owingssamuel8

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