Large Beast, Chaotic Neutral
Armor Class 14 (natural armor)
Hit Points 25 (3d10 + 10)
Speed 40 ft.
STR
16 (+3)
DEX
16 (+3)
CON
15 (+2)
INT
10 (+0)
WIS
12 (+1)
CHA
7 (-2)
Skills Nature +4, Perception +3
Senses Darkvision 60 ft., Passive Perception 13
Languages Common, Elvish Only if they were an elf before being cursed --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Scratch. Melee Weapon Attack: +5 to hit, reach 5f t., one target. Hit:  12 (4d4 +3) slashing damage.

Description

Fereldan lore is full of instances where these creatures have plagued the countryside: wolves possessed by rage demons and transformed into humanoid monsters with incredible speed and strength, able to spread a curse to those they bit that would drive them mad with unthinking fury. When in this enraged state, a human host can likewise become possessed and be transformed into a feral, wolf-like beast. Tales differ on these werewolves of human origin, some claiming that their transformation into a bestial form happens uncontrollably. Some claim the transformation is irreversible. As is often the case with demonic tales, both versions were most likely true at some point.

Monster Tags: Misc Creature

Habitat: ForestHill

Lazoh

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