Large Construct, Unaligned
Armor Class 20 Natural Armor
Hit Points 210 (20d10 + 100)
Speed 30 ft.
STR
24 (+7)
DEX
9 (-1)
CON
20 (+5)
INT
3 (-4)
WIS
11 (+0)
CHA
1 (-5)
Damage Immunities Fire, Poison, Psychic, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Senses Darkvision 120 ft., Passive Perception 10
Languages Understands the languages of its creator but can't speak
Challenge 16 (15,000 XP)
Proficiency Bonus +5
Traits

Fire Absorption.  Whenever the golem is subjected to fire damage, it takes no damage and instead regains a number of hit equal to the fire damage dealt.

Immutable Form. The golem is immune to any spell or effect that would alter its form.

Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.

Magic Weapons. The golem's weapon attacks are magical.

Fale Appearance. While the golem remains prone and motionless, it is indistingushable from a heap of chains.

Actions

Multiattack. The golem makes to Chain attacks. If both attacks hit a Medium or smaller target, the target is grappled(escape DC 18), and the golem uses its Engulf on it.

Chain. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 23 (3d10 + 7) slashing damage.

Engulf. The golem engulfs a Medium or smaller creature grappled by it. The engulfed target is blinded, restrained, and unable to breathe, and it must succeed on a DC 18 Constitution saving throw at the start of each of the golem's turns or take 23 (3d10 + 7) slashing damage. If the golem moves, the engulfed target moves with it. The golem can have only one creature engulfed at a time.

Whirling Chains (Recharge 6). The golem furoshisly spins four chains around it in a 15-foot circle around it. Each creature in that area must make a DC19 Dexterity saving throw, taking 45 (10d8) slashing damage on a failed save, or half as much damage on a successful one.

 

Description

The chain golem is usually forged from infernal iron by the mighties of chain devils. The golems can feel like an extension to the chain devils chains.

Blind Obedience. When its creator or possessor is on hand to command it, a golem performs flawlessly. If the golem is left without instructions or is [Tooltip Not Found], it continues to follow its last orders to the best of its ability. When it can’t fulfill its orders, a golem might react violently — or stand and do nothing. A golem that has been given conflicting orders sometimes alternates between them.

A golem can’t think or act for itself. Though it understands its commands perfectly, it has no grasp of language beyond that understanding, and can’t be reasoned with or tricked with words.

Constructed Nature. A golem doesn’t require air, food, drink, or sleep.

Tankian

Comments

Posts Quoted:
Reply
Clear All Quotes