Assassinate. During its first turn, Amy has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the assassin scores against a surprised creature is a critical hit.
Evasion. If Amy is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
Sneak Attack. Once per turn, Amy deals an extra 14 (4d6) damage when she hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the assassin that isn't incapacitated and the assassin doesn't have disadvantage on the attack roll.
Multiattack. Amy makes two dagger attacks.
Dagger. Properties: Finesse, Light, Thrown (Range 20/60) Hit: 1d4 piercing damage
Blowgun. Ammunition, Loading, Range, Attack: (Range 25/100), Hit: 1 piercing damage