Medium Humanoid (Human), Lawful Evil
Armor Class 15 (studded leather)
Hit Points 12 (4d4 + 1)
Speed 30 ft.
STR
13 (+1)
DEX
15 (+2)
CON
13 (+1)
INT
17 (+3)
WIS
11 (+0)
CHA
9 (-1)
Saving Throws DEX +4, INT +5
Skills Acrobatics +6, Deception +3, Perception +3, Stealth +9
Damage Vulnerabilities Psychic
Damage Resistances Bludgeoning
Senses Passive Perception 13
Languages Common
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Assassinate. During its first turn, Amy has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the assassin scores against a surprised creature is a critical hit.

Evasion. If Amy is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Sneak Attack. Once per turn, Amy deals an extra 14 (4d6) damage when she hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the assassin that isn't incapacitated and the assassin doesn't have disadvantage on the attack roll.

Actions

Multiattack. Amy makes two dagger attacks.

Dagger. Properties: Finesse, Light, Thrown (Range 20/60) Hit: 1d4 piercing damage

Blowgun. Ammunition, Loading, Range, Attack:  (Range 25/100), Hit: 1 piercing damage

 

Monster Tags: NPC

Habitat: Urban

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