Armor Class
12
(natural armor)
Hit Points
34
(4d10 + 12)
Speed
40 ft., Swim 30 ft., Climb 30 ft.
STR
19
(+4)
DEX
10
(+0)
CON
16
(+3)
INT
2
(-4)
WIS
13
(+1)
CHA
7
(-2)
Skills
Perception +3, Stealth +2
Senses
Passive Perception 13
Languages
--
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Hold Breath. The allibeator can hold its breath for 15 minutes.
Keen Smell. The allibeator has advantage on Wisdom (Perception) checks that rely on smell.
Actions
Multiattack. The allibeator makes two attacks: one with its bite and one with its claws.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target is grappled (escape DC 12). Until this grapple ends, the target is restrained, and the allibeator can't bite another target.
Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
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