Medium Undead, Unaligned
Armor Class 10 Natural Armor
Hit Points 22 (3d8 + 9)
Speed 20 ft.
STR
13 (+1)
DEX
6 (-2)
CON
16 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws WIS +0
Skills Stealth +0
Damage Resistances Necrotic
Damage Immunities Poison
Condition Immunities Blinded, Deafened, Poisoned
Senses Darkvision 60 ft., Tremorsense 20 ft, Passive Perception 8
Languages understands the languages it knew in life but can't speak
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the Violet Fungus Zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Camouflage. If the Violet Fungus Zombie is not moving in darkness it is considered invisible to any creature using dark vision and has advantage on stealth checks. 

Actions

Rotting Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage and DC12 constitution save on a fail take 4 (1d8) necrotic damage and half as much on a save.

Description

Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay.

Monster Tags: undeadplant

Habitat: UnderdarkUrban

Mithise

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