Solarborn. All combatants lose 5 hit points at the start of each turn until [Adolmaea, Sun King] is defeated.
Gash. Melee Weapon Attack: +7 to hit, reach 10 ft., 1 target. Hit: 29 (3d10 + 6) [slashing] damage.
Crush. Melee Weapon Attack: +11 to hit, reach 10 ft., 1 target. Hit: 33 (2d20) [bludgeoning] damage.
Spear. Melee Weapon Attack: +13 to hit, reach 15 ft., 1 target. Hit: 37 (2d20) [piercing] damage.
Sun Slash. Melee Weapon Attack: +15 to hit, reach 10 ft., 3 target. Hit: 40 (2d20 + 5) [slashing, fire] damage.
Sol Cannon. RangedWeapon Attack: +10 to hit, range 5/300 ft., 2 target. Hit: 32 (3d8 + 12) [fire] damage.
Small Sun. RangedWeapon Attack: +16 to hit, range 20/100 ft., 1 target. Hit: 42 (2d20 + 7) [fire] damage. All creatures within 20 ft of target are hit 30 (2d20) [fire] damage and are blinded for 2 (1d6) turns.
Sunscorch Armor. When hit with a physical melee weapon attack, roll (1d20). Attacker loses hit points according to the number rolled.
Description
An ancient creature born within the core of the sun, Adolmaea is one of the oldest creatures alive. He has seen many wars fought, civilizations fall, and countries rise. While his old age has begun to chip away at his strength, Adolmaea has millennia worth of experience in battles, of which he took part in in order to quench his boredom. Many legends were made in his image due to this, and he eventually became known as the sun king.
Lair and Lair Actions
This creature has no lair.