Large Celestial, Chaotic Neutral
Armor Class 20 Plate
Hit Points 50 (5d10)
Speed 20 ft., fly 20 ft.
STR
18 (+4)
DEX
22 (+6)
CON
17 (+3)
INT
15 (+2)
WIS
26 (+8)
CHA
11 (+0)
Saving Throws STR +7, DEX +9, CON +6
Damage Immunities Fire; Bludgeoning, Piercing, and Slashing from Metal Weapons
Condition Immunities Charmed, Exhaustion, Frightened, Unconscious
Senses Truesight, Passive Perception 10
Languages Celestial, Common, Primordial
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Solarborn. All combatants lose 5 hit points at the start of each turn until [Adolmaea, Sun King] is defeated.

Actions

Gash. Melee Weapon Attack: +7 to hit, reach 10 ft., 1 target. Hit: 29 (3d10 + 6) [slashing] damage.

Crush. Melee Weapon Attack: +11 to hit, reach 10 ft., 1 target. Hit: 33 (2d20) [bludgeoning] damage.

Spear. Melee Weapon Attack: +13 to hit, reach 15 ft., 1 target. Hit: 37 (2d20) [piercing] damage. 

Sun Slash. Melee Weapon Attack: +15 to hit, reach 10 ft., 3 target. Hit: 40 (2d20 + 5) [slashing, fire] damage. 

Sol Cannon. RangedWeapon Attack: +10 to hit, range 5/300 ft., 2 target. Hit: 32 (3d8 + 12) [fire] damage.

Small Sun. RangedWeapon Attack: +16 to hit, range 20/100 ft., 1 target. Hit: 42 (2d20 + 7) [fire] damage. All creatures within 20 ft of target are hit 30 (2d20) [fire] damage and are blinded for 2 (1d6) turns.

Reactions

Sunscorch Armor. When hit with a physical melee weapon attack, roll (1d20). Attacker loses hit points according to the number rolled.

Description

An ancient creature born within the core of the sun, Adolmaea is one of the oldest creatures alive. He has seen many wars fought, civilizations fall, and countries rise. While his old age has begun to chip away at his strength, Adolmaea has millennia worth of experience in battles, of which he took part in in order to quench his boredom. Many legends were made in his image due to this, and he eventually became known as the sun king.

Lair and Lair Actions

This creature has no lair.

Habitat: Desert

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