Blade of Avernus. Ava gains a +3 bonus to attack and damage rolls made with this magic weapon. In addition, the weapon ignores resistance to slashing damage. When Ava attacks a creature that has at least one head with this weapon and rolls a 20 on the attack roll, Ava cuts off one of the creature's heads. The creature dies if it can't survive without the lost head. A creature is immune to this effect if it is immune to slashing damage, doesn't have or need a head, has legendary actions, or the DM decides that the creature is too big for its head to be cut off with this weapon. Such a creature instead takes an extra 6d8 slashing damage from the hit.
Ruler of Avernus. As an action, Ava points this sword at one devil she can see within 60 feet of her. That devil must succeed on a DC 22 Charisma saving throw or be charmed by her for 1 hour. While charmed in this way, the devil follows her orders to the best of its ability. If she commands the devil to do something it perceives as suicidal, the effect ends and she can no longer use this power of the sword against that devil.
Infernal Recall. As an action, Ava can use the sword to cast word of recall. Creatures transported by this spell appear in an unoccupied space within 30 feet of a sanctuary she designates in Avernus.
Symbiotic Entity. Ava channels magic into her spores. As an action, she can expend a use of her Wild Shape feature to awaken those spore and she gains 80 temporary hit points. While this feature is active, she gains the following benefits:
- When she deals Halo of Spores damage, roll the damage die a second time and add it to the total.
These benefits last for 10 minutes, until you lose all these temporary hit points, or until you use your Wild Shape again
Spreading Spores. As a bonus action while Ava's Symbiotic Entity feature is active, she can hurl spores up to 30 feet away, where they swirl in a 10-foot cube for 1 minute. The spores disappear early if she uses this feature again, if she dismiss them as a bonus action, or if her Symbiotic Entity feature is no longer active.
Whenever a creature moves into the cube or starts its turn there, that creature takes her Halo of Spores damage, unless the creature succeeds on a Constitution saving throw DC=26. A creature can take this damage no more than once per turn. While the cube of spores persists, she can't use her Halo of Spores reaction.
Fungal Body. Any critical hit against Ava counts as a normal hit, unless she is incapacitated
Devil's Sight. Magical darkness doesn't impede Ava's darkvision.
Magic Resistance. Ava has advantage on saving throws against spells and other magical effects.
Spellcasting. Ava is a 20th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC=26, +22 to hit with spell attacks). she has the following druid spells prepared:
Cantrips (at will): Poison Spray, Produce Flame, Shillelagh
1st level (5 slots): Detect Magic, Cure Wounds, Entangle, thunderwave
2nd level (4 slots): Hold Person, Moonbeam, Gentle Repose, Blindness/Deafness
3rd level (4 slots): Sleet Storm, Call Lightning, Wind Wall, Animate Dead, Confusion
4th level (4 slots): Blight, Wall of Fire
5th level (4 slots): Cloudkill, Contagion
6th level (3 slots): Heal, Sunbeam, Wall of Thorns
7th level (3 slots): Plane Shift, Mirage Arcane, Fire Storm
8th level (1 slot): Control Weather, Sunburst
9th level (1 slot): Storm of Vengeance, Shapechange
Multiattack. Ava makes two Blade of Avernus attacks.
Blade of Avernus. Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: 13(1d10 + 8) slashing damage plus 14 (3d8) Fire damage and 14 (3d8) Necrotic damage.
Horrid Touch (Recharge 5–6). Ava touches one creature within 10 feet of her. The target must succeed on a DC 26 Constitution saving throw or take 44 (8d10) necrotic damage and be poisoned for 1 minute. While poisoned in this way, the target is also blinded and deafened. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Halo of Spores. Ava is surrounded by invisible, necrotic spores that are harmless until she unleashes them on a creature nearby. When a creature she can see moves into a space within 10 feet of her or starts its turn there, she can use her reaction to deal 1d10 necrotic damage to that creature unless it succeeds on a DC=26 Constitution saving throw.
Fungal Infestation. If a beast or humanoid that is Small or Medium dies within 10 feet of Ava, she can use her reaction to animate it, causing it to stand up immediately with 1 hit point. The creature uses the zombie statistics. It remains animate for 1 hour, after which time it collapses and dies.
In combat, the zombie's turn is immediately after hers. It obeys her mental commands, and the only action it can take is the Attack action, making one melee attack.
she can use this feature 8 times.
Ava can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The solar regains spent legendary actions at the start of its turn.
Teleport. Ava magically teleports, along with any equipment she is wearing or carrying, up to 120 feet to an unoccupied space she can see.
Immolating Gaze (Costs 2 Actions). Ava turns her magical gaze toward one creature she can see within 120 feet of her and commands it to combust. The target must succeed on a DC 26 Wisdom saving throw or take 22 (4d10) fire damage.
Comments