Large Construct, Neutral
Armor Class 22
Hit Points 252 (24d10 + 120)
Speed 30 ft., Swim 30 ft.
STR
24 (+7)
DEX
20 (+5)
CON
18 (+4)
INT
8 (-1)
WIS
15 (+2)
CHA
6 (-2)
Skills Athletics +10, Perception +5
Damage Immunities Fire, Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Senses Darkvision 120 ft., Passive Perception 15
Languages Common
Challenge 16 (15,000 XP)
Proficiency Bonus +5
Traits

 

Lightning Absorption. Lightning damage heals the cannon golem.

Magic Resistance. The cannon golem has advantage on saving throws vs magic.

Spell Immunity. The cannon golem is immune to level 1-3 spells.

Magical Weapons. The cannon golem's weapons are magical.

Actions

Multiattack. The cannon golem makes two melee attacks or one ranged attack.

Slam. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 22 (3d8 + 7) bludgeoning damage. 

Cannon. Ranged Weapon Attack: +7 to hit, range 100/400 ft., one target. Hit: 33 (8d6 + 5) bludgeoning damage.

Description

The Cannon Golem was created by master tinkerers for use in defending ships at sea.  The Cannon Golem will respond to the one who is captaining the ship they were designed to protect.

Monster Tags: construct

Habitat: Coastal

jagold2500

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