Medium Humanoid (Human), Chaotic Neutral
Armor Class 16 (Barkskin)
Hit Points 75 (10d8 + 30)
Speed 30 ft.
STR
8 (-1)
DEX
10 (+0)
CON
16 (+3)
INT
12 (+1)
WIS
18 (+4)
CHA
14 (+2)
Saving Throws WIS +7
Senses Passive Perception 17
Languages --
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

One with Allengaroreth. The branches of Allengaroreth allow Brayden to pass through them, holding him aloft and safe.

Spellcasting. Brayden is an 8th-level spellcaster. His spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). Brayden has following Druid spells prepared:

Cantips (at will): shillelagh, thorn whip

1st level (4 slots): absorb elements, jump

2nd level (3 slots): barkskin, dust devil

3rd level (3 slots): conjure animals

4th level (2 slot): conjure woodland beings

Actions

Shillelagh. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 4) bludgeoning damage. 

Thorn Whip. Ranged Weapon Attack: +7 to hit, range 30 ft., 1 target. Hit: 7 (2d6) piercing damage. Pull target up to 10 feet.

Reactions

Absorb Elements. absorb elements

Description

Old druid with a love for the halfling's leaf. Has a long standing relationship with most animals in the forest and uses them to do his bidding.

Lair and Lair Actions

Lair Actions

Brayden's lair is the giant tree Allengaroreth. Because of different effects, characters might end up hanging in it's branches or from a platform Brayden uses to move around. While hanging from a platform, a character can use half it's move action to climb back up into prone position. While hanging in the, rather combative, branches, a characters can attempt an athletics check for climbing up. The result of the check equals the number of feet climbed.

On initiative count 20 (losing initiative ties), Brayden takes a lair action to cause one of the following effects; Brayden can’t use the same effect two rounds in a row:

  • Shaking branches: Each character must make an acrobatics check with DC15 or fall prone. Using less than half movement on a turn gives advantage on this check. A character failing this check while at the edge of a platform must make a DEX save with DC15 or fall off the platform. For each 5 points the save is failed by, the character falls 10 feet and takes 1d6 falling damage. 

  •  Whipping  branches: Each character on the edge of a platform, hanging from a platform or hanging in the branches are attacked by branches: Attack +5, 1d6+1 damage. Characters hanging from an edge or hanging in the branches must make a DC10 acrobatics check or fall. For each 5 points the check is failed by, the character falls 10 feet and takes 1d6 falling damage. 

  •  Grappling branches: Acharacter on the edge of a platform, hanging from a platform or hanging in the branches is grappled by branches: Roll an opposed athletics check or become restrained. Grappled characters cannot fall. Grappling branches have AC16 and 20HP.

 

Habitat: Forest

marsmensen

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