Armor Class
19
Natural Armor
Hit Points
367
(46d10)
Speed
0 ft., Fly 80 ft.
STR
18
(+4)
DEX
15
(+2)
CON
20
(+5)
INT
25
(+7)
WIS
25
(+7)
CHA
10
(+0)
Saving Throws
CON +11, INT +13, WIS +13
Skills
Perception +13
Damage Resistances
Necrotic
Damage Immunities
Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Incapacitated, Paralyzed, Petrified, Prone
Senses
Blindsight 100 ft (blind beyond this radius)., Passive Perception 23
Languages
Telepathy 2 miles
Challenge
20 (25,000 XP)
Proficiency Bonus
+6
Traits
Magic Weapons. The claw's weapon attacks are magical.
Actions
Multiattack. The claw makes 3 claw attacks.
Claw. Melee Weapon Attack: +8 to hit, reach 15 ft., 1 target. Hit: 17 (4d8 + 2) slashing damage.
Mad Touch (Recharge 5-6). The claw touches a creature within 50 ft of it, the target must succeed on a DC 20 wisdom saving throw or have its wisdom reduced to 1, and roll on the infinite madness table, only a wish spell can cure this.
Legendary Actions
The claw takes 3 legendary actions choosing from the ones below.
Attack. The claw makes a claw attack.
Summon Descendants (Costs 2 Actions). The claw summons 15 crawling claws.