Medium Humanoid (Human), Unaligned
Armor Class 7 Leather Apron
Hit Points 16 (4d8)
Speed 30 ft.
STR
13 (+1)
DEX
14 (+2)
CON
10 (+0)
INT
9 (-1)
WIS
9 (-1)
CHA
8 (-1)
Saving Throws DEX +4, CON +2
Skills Perception +0, Sleight of Hand +0
Condition Immunities Poisoned
Senses Passive Perception 18
Languages Common, a little of goblin, vampire and underdark from other travelers.
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Poison. The bartender can tell just by looking at a drink if it is poisoned or not.

Actions

Punch The bartender punches someone, dealing 5 damage.

Broken Bottles The bartender hits someone with a bottle with a sharp edge: +1 to hit, reach 10 ft., 1 target. Hit: 4 (1d8 ) piercing damage. 

Bottle Throw The bartender throws a bottle at someone. He has deadly accuracy: +6 to hit, range 40 ft., 2 targets. Hit: 8 (2d6 +2) bludgeoning and piercing damage.

Description

The bartender looks like a scruffy man with a little bit of a pot belly and lots of facial hair. He is bald on his head, and has very calloused hands. He is around 5' 9"

Lair and Lair Actions

The bartender lives above his bar.

When you enter the bar through the front door, a bell chimes above it.

 

Monster Tags: Human

Habitat: Urban

PrinceParsival

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