Medium Humanoid (Elf), Chaotic Neutral
Armor Class 12 (15 with mage armor)
Hit Points 85 (15d6)
Speed 30 ft.
STR
10 (+0)
DEX
14 (+2)
CON
14 (+2)
INT
18 (+4)
WIS
12 (+1)
CHA
14 (+2)
Skills Arcana +9, History +9, Perception +6, Religion +9
Senses Darkvision 120 ft., Passive Perception 16
Languages Common, Elvish, Orc, Sylvan
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Fey Ancestry. The drow has advantage on saving throws against being charmed, and magic can’t put the drow to sleep.

Innate Spellcasting. The drow’s innate spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components:

At will: dancing lights

1/day each: darkness, faerie fire, levitate (self only)

Spellcasting. The drow is a 15th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The drow has the following wizard spells prepared:

Cantrips (at will): chill touch, fire bolt, message, ray of frost, shocking grasp

1st level (4 slots):burning hands, chromatic orb, detect magic, expeditious retreat, mage armor, magic missile, tenser's floating disk, unseen servant

2nd level (3 slots): alter self, arcane lock, blindness/deafness, detect thoughts, enlarge/reduce, shatter

3rd level (3 slots): animate dead, fireball, sending, sleet storm

4th level (3 slots): conjure minor elementals, control water, greater invisibility, ice storm, phantasmal killer, polymorph

5th level (2 slots): Bigby's hand, cone of cold, dominate person

6th level (1 slot): disintegrate, mass suggestion, wall of ice

7th level (1 slot): finger of death, simulacrum, teleport

8th level (1 slot): antimagic field, dominate monster

Sunlight Sensitivity. While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Dagger. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage

Summon Demon (1/Day). The drow magically summons a quasit, or attempts to summon a shadow demon with a 50 percent chance of success. The summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can’t summon other demons. It remains for 10 minutes, until it or its summoner dies, or until its summoner dismisses it as an action.

Reactions

Instinctive Charm. As a reaction, when someone the drow can see in 30 ft attacks her, it must make a Wis save. If failed, it must instead attack the closest creature within range (not the drow or self)

Monster Tags: elf

Habitat: ArcticUnderdark

Vulcangohan

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