Spell Absorption. Whenever the golem is subjected to Fire, Cold, Force, or Lightning damage, it takes no damage and instead regains a number of hit points equal to the spell's damage dealt.
Immutable Form. The golem is immune to any spell or effect that would alter its form.
Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.
Multiattack. The golem makes two melee attacks.
Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.
Cacophony (Recharge 5-6). The Arcanium Golem slams the ground. Each creature within 20 feet of that the golem must make a DC 15 Constitution saving throw, taking 17 (5d6) thunder damage on a failed save, or half as much damage on a successful one.
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