Large Construct, Unaligned
Armor Class 18 (natural armor)
Hit Points 150 (20d10 + 50)
Speed 30 ft.
STR
24 (+7)
DEX
8 (-1)
CON
20 (+5)
INT
3 (-4)
WIS
11 (+0)
CHA
1 (-5)
Saving Throws STR +10, CON +8
Damage Vulnerabilities Acid
Damage Resistances Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison, Psychic, Radiant
Senses Darkvision 120 ft., Tremorsense 5 ft., Passive Perception 10
Languages Understands the languages of its creator but can't speak
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Spell Absorption. Whenever the golem is subjected to Fire, Cold, Force, or Lightning damage, it takes no damage and instead regains a number of hit points equal to the spell's damage dealt.

Immutable Form. The golem is immune to any spell or effect that would alter its form.

Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.

 

Actions

Multiattack. The golem makes two melee attacks.

Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.

Cacophony (Recharge 5-6). The Arcanium Golem slams the ground.  Each creature within 20 feet of that the golem must make a DC 15 Constitution saving throw, taking 17 (5d6) thunder damage on a failed save, or half as much damage on a successful one.

Habitat: Urban

Shibousha

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