Tiny Undead, Chaotic Good
Armor Class 16
Hit Points 10 (2d4 + 4)
Speed
STR
12 (+1)
DEX
19 (+4)
CON
17 (+3)
INT
11 (+0)
WIS
9 (-1)
CHA
14 (+2)
Saving Throws DEX +6
Damage Resistances Bludgeoning
Condition Immunities Charmed
Senses Passive Perception 20
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

good at blending in to its invariant 

Actions

Action Name. Enter the description for your action.

Action Melee Attack. poison bite 1d8 +4 poison damage

Reactions

screaming 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

it has a mouth with three rows of teeth 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Desert

olora_doviir

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