- False Appearance. While the Amorsa remains motionless, it is indistinguishable from a normal suit of armor.
Cursed Armor. While the Amorsa is being worn by a creature, it can only be removed after the Amorsa's hit points reach zero or with the Remove Curse spell.
Damage Transfer. While attached to a creature, the Amorsa takes only half the damage dealt to it (rounded down), and that creature takes the other half.
Magic Weapons. The Amorsa's weapon attacks are magical.
Multiattack. The armor makes two melee attacks.
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 5) slashing damage.
Override. The Amorsa can override it's wearer's physical autonomy. A creature wearing the Amorsa must succeed on a DC18 CHA saving throw or be restrained.
Description
A deceptive demon that has taken the form of a suit of armor to patiently await the best time to take over it's wearer.
Comments