Huge Dragon, Any Chaotic Alignment
Armor Class 19 Natural armor; scales
Hit Points 145 (10d20 + 10)
Speed 35 ft., Fly 70 ft.
STR
24 (+7)
DEX
27 (+8)
CON
17 (+3)
INT
24 (+7)
WIS
21 (+5)
CHA
23 (+6)
Saving Throws DEX +14, INT +13
Damage Vulnerabilities Poison
Damage Immunities Psychic
Condition Immunities Frightened, Poisoned
Senses Darkvision 200 feet, Tremorsense 20 feet, Truesight 40 feet, Passive Perception 16
Languages Common, Draconic, Telepathy 2 miles, Undercommon
Challenge 17 (18,000 XP)
Proficiency Bonus +6
Traits

 

Spellcasting. The Dragon is a 7-level spell caster.  The Dragon has following spells prepared:
Cantrips (at will): mage hand, eldritch blast
1st level (4 slots): burning hands(burning paws)

Psionic: the dragon is a level 4 psionic power (see psionic basics)

Shadow blend: (3/ per day) the dragon can use a bonus action to make it invisible, and make no sound, as long as it is in a shadow. once it attacks, this wears out.

Spikes: if something is on the dragons back, and it does not want it, it can summon spikes from its back, dealing 2d6 piercing damage, and knocks the object or creature off its back.

Ethereal Sight. The dragon can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa.

Actions

Claw: range 10 feet, +8 to hit; 1d8 force damage, 3d10 slashing damage

Bite: range 15 feet, +10 to hit, 1d10 piercing damage, 2d6 crushing damage

Dragon Shout (Recharge 5-6). The purple dragon lets out a draconic shout in a 90-ft. cone. Each creature in that area must make a successful DC 21 Constitution save or take 67 (15d8) force damage and be knocked prone, Or half as much damage on a successful one. (shout word; jedark, or force)

weak blinding breath: (recharge 3-6) The purple dragon lets out a puff of gas in a 50-ft radius; Every creature within the range makes a DC 18 Constitution check; on a fail, the creature takes 1d6 force damage, and its darkvision is turned off for 2 turns; on a succeed, the creature is blinded of darkvision for 1 turn. (draconic word; Bakina, or gas)

Etherealness: The dragon enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can’t affect or be affected by anything on the other plane. 

 

Legendary Actions

when the dragon enters a shadow, it can take a legendary action;

Dragon Shout (Recharge legendary action) The purple dragon lets out a draconic shout in a 90-ft. cone. Each creature in that area must make a successful DC 21 Constitution save or take 67 (15d8) fire/lightning/acid/physic damage and be knocked prone, Or half as much damage on a successful one. (shout words relgimi, or elements)

 

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

a purple dragon's lair is in the deep underdark.

  Lair Actions

every 2 rounds, the dragon can use a lair action;

  • Forcewave: everyone in an inclosed area (that could be a whole tunnel of the underdark; does not work on open land) deals 3d8 forcedamage to everything in the area, including the dragon.
  • psionic fury; the dragon uses a bonus action to become psionic level 10 for 2 rounds. 

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • mist; when within half a mile of the dragon's base, you see purple grey mist flowing; if you enter, on a failed dc10 constitution check, you gain madness for 10 minutes; 'why help others, while I can help myself??' once left, madness ends.
  • mind flayers and gith roam nearby the dragon's lair, but do not attack you unless you attack them.
  • you might hear telepathy in your head... it is the dragon; the dragon can make your frightened, charmed,  or unconscious on a fail of a dc15; on a succeed, you stop the intrusions from coming into your mind for a day; if you are sleeping and this happens, you are possessed for 20 minutes by the dragon.

 

If the dragon dies, these effects fade over the course of 2d10 days.

Habitat: Underdark

Shaderen

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