Crit Hitting. Every 1 minute it can roll an automatic crit for hitting a target.
Multi Attack. Crit Crab can attack twice in an action with his claws.
Action Melee Attack. Claw: +3 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 1) piercing damage.
Defensive Maneuver. If picked up (grappled) the crab can attack with one claw. If it hits Crit Crab is dropped and it must make a Dex save to see if it lands up right. If it fails the roll it lands on its back and has an exposed stomach. In the beginning of the Crit Crabs next turn it can make another Dex save to see if it can make it back upright.
If they are in a group of 5 or greater they can create a giant Crit Crab that becomes the size giant and its damage is multiplied by 2
Legendary Action Name (Costs 2 Actions). If they are in a group of 5 or greater they can create a giant Crit Crab that becomes the size giant and its damage is multiplied by 2
Description
It is just a tiny crab that lives on beaches but it has a special trait that every 1 minute it automatically rolls a crit for hitting targets. It can be tamed to become a pet that follows you around and gives you a crit every 1 minute. The crit can be used for anything.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Comments