Large Construct, Unaligned
Armor Class 22
Hit Points 200 (16d10 + 112)
Speed 30 ft., Swim 30 ft.
STR
22 (+6)
DEX
10 (+0)
CON
25 (+7)
INT
1 (-5)
WIS
1 (-5)
CHA
1 (-5)
Damage Immunities Poison, Psychic
Senses Passive Perception 1
Languages --
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Immutable Existence. The apparatus is immune to any spell or effect that would alter its form.

Adamantine Plating. Any critical hit against the Apparatus of the Crab becomes a normal hit.

Vehicle. To be used as a vehicle, the apparatus requires one pilot. While the apparatus's hatch is closed, the compartment is airtight and watertight. The compartment holds enough air for 10 hours of breathing, divided by the number of breathing creatures inside.

The apparatus floats on water. It can also go underwater to a depth of 900 feet. Below that, the vehicle takes 2d6 bludgeoning damage per minute from pressure.

A creature in the compartment can use an action to move as many as two of the apparatus's levers up or down. After each use, a lever goes back to its neutral position. Each lever, from left to right, functions as shown in the Apparatus of the Crab Levers table.

Actions

Multiattack. the Apparatus of the Crab makes two attacks with either its claws or two grapple attacks.

Claws. Melee weapon attack: +8 to hit, reach 5 ft., one target. Hit: 7 (2d6) bludgeoning damage.

Grapple. Melee weapon attack: +8 to hit, reach 5 ft., one target. Hit: The target is grappled (escape DC 15).

Brometheus1994

Comments

Posts Quoted:
Reply
Clear All Quotes