Small Construct, Lawful Good
Armor Class 18 (natural armor)
Hit Points 69 (14d6 + 20)
Speed 0 ft., Fly 50 ft.
STR
13 (+1)
DEX
18 (+4)
CON
17 (+3)
INT
14 (+2)
WIS
16 (+3)
CHA
8 (-1)
Saving Throws DEX +7
Damage Immunities Poison, Psychic
Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 7
Languages Telepathic Communication with Awakener
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Antimagic Susceptibility. Brightiron is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the sword must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute. This throw is made by the awakener and is an Intelligence save if the awakener is at least level 14.

Awakener's Ward: If Brightiron is knocked unconscious or falls to 0 hit points he instead is teleported back to the awakener's hand in place of the psychic blade that was summoned. He loses all awakened effects and awakening him again costs an additional 4 Psi points. This ability is gained when the awakener is level 14. 

Psychic Summons: When Brightiron is awakened, a Psychic blade that is an exact replica of him appears in the wielder's hand in Brightiron's place. This blade retains all of Brightiron's bonuses, while also dealing an additional 1d4 Psychic damage per hit, increased to 1d6 at level 13, 1d8 at level 16, and 2d8 at level 20.

Awakener Connection: Brightiron, despite being blind past 60 feet, can communicate with his awakener from any distance and knows the exact location of his awakener regardless of where they may be, as long as they are on the same plane of existence.

Actions

Multi-Attack: While awakened, Brightiron can attack twice. This bonus is increased by one attack at level 18.

Longsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 3) slashing damage + 14 (1d8 + 3) Psychic damage. The Psychic damage is increased by 1d8 at levels 12, 16, and 20. Furthermore, the bonus to hit is increased by 1 at levels 13, 15, and 18.

Dance of the Sword: While awakened, Brightiron can dance and twirl around the battlefield acting as if he is multiple blades. As a bonus action on their turn, the awakener can grant Brightiron one extra action. This can be used once per long rest if the awakener is level 17.

Reactions

Parrying Blow: If an ally within 5 feet of Brightiron would be hit by a melee or ranged attack, Brightiron can use his reaction to take the blow instead. This can be used once at level 12, increased to 2 times at level 15, and 3 times at level 19. 

Description

Brightiron dances through the air on his own, fighting like a warrior that can’t be injured.

Previous Versions

Name Date Modified Views Adds Version Actions
11/5/2020 4:08:38 AM
3
1
1.0
Coming Soon
11/18/2020 11:00:35 PM
6
1
--
Coming Soon
TheGr8Hobo

Comments

Posts Quoted:
Reply
Clear All Quotes