Regeneration. The Bloodhaunting Beast regains 15 hit points at the start of its turn if it has at least 1 hit point and doesn't burn, isn't in sunlight or running water. If Iudex Crowley takes radiant damage, takes fire damage or damage from holy water, this trait doesn't function at the start of the vampire's next turn.
Harmed by Running Water. The Bloodhaunting Beast takes 25 acid damage if it ends its turn in running water.
Sunlight Hypersensitivity. The Bloodhaunting Beast takes 25 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks.
Multiattack. The Bloodhaunting Beast makes three melee attacks two Claw Swipes and one Savage Bite.
Claw Swipe. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 16 (2d8 + 8) slashing damage.
Savage Bite. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 20 (4d6 + 8) piercing damage.
Horns of Agony(Recharge-6). Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 18 (2d10 + 8) piercing damage and 20 (5d8) necrotic damage for which The Bloodhaunting Beast gains temporary hitpoints.
Description
A huge beast with a thick black fur.It has the bodytype of a wolf and two huge horns on its head.
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