Huge Fiend, Chaotic Evil
Armor Class 20 (Natural Armor)
Hit Points 250 (30d10 + 100)
Speed 80 ft., The beast moves at a terrific speed. , Climb 40 ft.
STR
26 (+8)
DEX
14 (+2)
CON
26 (+8)
INT
6 (-2)
WIS
18 (+4)
CHA
6 (-2)
Saving Throws STR +13, DEX +7, CON +13
Skills Perception +5, Stealth +5
Damage Vulnerabilities Fire
Damage Resistances Force
Damage Immunities Cold, Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned
Senses Darkvision 120 ft., Tremorsense 60 ft., Passive Perception 20
Languages None
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Regeneration. The Bloodhaunting Beast regains 15 hit points at the start of its turn if it has at least 1 hit point and doesn't burn, isn't in sunlight or running water. If Iudex Crowley takes radiant damage, takes fire damage or damage from holy water, this trait doesn't function at the start of the vampire's next turn.

Harmed by Running Water. The Bloodhaunting Beast takes 25 acid damage if it ends its turn in running water.

Sunlight Hypersensitivity. The Bloodhaunting Beast takes 25 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks.

Actions

Multiattack. The Bloodhaunting Beast makes three melee attacks two Claw Swipes and one Savage Bite.

Claw Swipe. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 16 (2d8 + 8) slashing damage.

Savage Bite. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 20 (4d6 + 8) piercing damage.

Horns of Agony(Recharge-6). Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 18 (2d10 + 8) piercing damage and 20 (5d8) necrotic damage for which The Bloodhaunting Beast gains temporary hitpoints.

Description

A huge beast with a thick black fur.It has the bodytype of a wolf and two huge horns on its head.

DMsel_In_Distress

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