Medium Undead, Neutral Evil
Armor Class 16 Chain Mail
Hit Points 45 (6d8 + 18)
Speed 30 ft.
STR
16 (+3)
DEX
11 (+0)
CON
16 (+3)
INT
6 (-2)
WIS
10 (+0)
CHA
7 (-2)
Saving Throws WIS +2
Damage Immunities Poison
Condition Immunities Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 10
Languages understands the languages it knew in life but can't speak
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Brute. A melee weapon deals one more die of its damage when the zombie hits with it (included in the attack).

Actions

Halberd. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 14 (2d10 + 3) piercing damage.

Description

Undead zombie warriors move with a jerky, uneven gait. They are clad in the rusted mail they wore when put to rest, and carry the stench of decay.

Monster Tags: undead

Habitat: Urban

EnglertGaming

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