Armor Class
16
Chain Mail
Hit Points
45
(6d8 + 18)
Speed
30 ft.
STR
16
(+3)
DEX
11
(+0)
CON
16
(+3)
INT
6
(-2)
WIS
10
(+0)
CHA
7
(-2)
Saving Throws
WIS +2
Damage Immunities
Poison
Condition Immunities
Exhaustion, Poisoned
Senses
Darkvision 60 ft., Passive Perception 10
Languages
understands the languages it knew in life but can't speak
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Brute. A melee weapon deals one more die of its damage when the zombie hits with it (included in the attack).
Actions
Halberd. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 14 (2d10 + 3) piercing damage.
Description
Undead zombie warriors move with a jerky, uneven gait. They are clad in the rusted mail they wore when put to rest, and carry the stench of decay.







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