Huge Undead (Bullywug, Demon), Chaotic Evil
Armor Class 16 (armor scraps)
Hit Points 13 (2d8 + 4)
Speed 30 ft.
STR
21 (+5)
DEX
14 (+2)
CON
19 (+4)
INT
14 (+2)
WIS
11 (+0)
CHA
16 (+3)
Damage Vulnerabilities Bludgeoning, Lightning, Thunder
Damage Resistances Fire; Bludgeoning, Piercing, and Slashing from Magic Weapons; All
Damage Immunities Acid, Poison
Senses Darkvision 60 ft., Passive Perception 9
Languages Understands all languages it knew in life
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Actions

Machado dos mortos. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 20 (1d6 + 2) piercing damage.

Soco. Melee Normal Attack: +4 to hit, range 5 ft., one target. Hit: 10 (1d6 + 1) bludgeoning damage.

Olhar das almas. Ranged Normal Attack: +4 to hit, range 10 ft, one target. The creature in that area must make a Wisdom 19 saving or become Frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the Azoth's Olhar das almas for the next 24 hours.

Mythic Actions

The Azoth can take 3 Mythic actions, choosing from the options below. Only one Mythic action option can be used at a time and only at the end of another creature's turn. The Mythic regains spent Mythic actions at the start of its turn.

Agarrar. Melee Normal Attack: +4 to hit, range 5 ft, one target. Hit: 15 (1d6 + 5) bludgeoning damage.

Circulo dos mortos. The Monster spins with his ax in hand and players must make a save dex over 25, if they fail they will take 40 damage

Habitat: Urban

FelipeGamesQQ

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