Machado dos mortos. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 20 (1d6 + 2) piercing damage.
Soco. Melee Normal Attack: +4 to hit, range 5 ft., one target. Hit: 10 (1d6 + 1) bludgeoning damage.
Olhar das almas. Ranged Normal Attack: +4 to hit, range 10 ft, one target. The creature in that area must make a Wisdom 19 saving or become Frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the Azoth's Olhar das almas for the next 24 hours.
The Azoth can take 3 Mythic actions, choosing from the options below. Only one Mythic action option can be used at a time and only at the end of another creature's turn. The Mythic regains spent Mythic actions at the start of its turn.
Agarrar. Melee Normal Attack: +4 to hit, range 5 ft, one target. Hit: 15 (1d6 + 5) bludgeoning damage.
Circulo dos mortos. The Monster spins with his ax in hand and players must make a save dex over 25, if they fail they will take 40 damage
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