Armor Class
20
(natural armor)
Hit Points
200
(10d12 + 60)
Speed
40 ft.
STR
23
(+6)
DEX
8
(-1)
CON
22
(+6)
INT
3
(-4)
WIS
11
(+0)
CHA
1
(-5)
Damage Immunities
Poison, Psychic
Condition Immunities
Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses
Darkvision 60 ft., Passive Perception 10
Languages
understands the languages of its creator but can’t speak
Challenge
8 (3,900 XP)
Proficiency Bonus
+3
Traits
Piloted. The Apparatus can accommodate up to two medium or small creatures inside of it who operate the levers that allow it to move and attack. An Apparatus pilot can move the device at its speed and use its multiattack, once per turn.
Actions
Multiattack. TheApparatus makes two attacks either a crush or a grab.
Crushing Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 5) bludgeoning damage.
Grabbing Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: If the target is a creature, they are grappled. A grappled creature can use its action to escape. To do so, it must succeed on a Strength (Athletics) or Dexterity (Acrobatics) check DC 15.
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