Shell. The warforged titanito can retract into it's shell making it resistant to all damage. Whilst in its shell it recovers 1d10 hit points per turn.
Siege Monster. The warforged titanito deals double damage to objects and structures.
Multiattack. The warforged titanito makes one axehand attack and one hammerfist attack.
Axehand. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 10 (2d8 + 2) slashing damage, plus 5 (1d10) slashing damage if the target is prone.
Hammerfist. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 10 (2d8 + 2) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.
Sweeping Axe (Recharge 6). The warforged titanito makes a sweep with its axehand, and each creature within 15 feet of it must make a DC 17 Dexterity saving throw. A creature takes 14 (2d8 + 6) slashing damage on a failed save, and none on a succesful save.
Cannon Spray (Recharge 6). Ranged Weapon Attack. +5 to hit, reach 60 ft., five targets. Hit: 3 (1d4 + 1) piercing damage. The warforged titanito opens his chest revealing a small cannon that locks on up to five players and fires.
Description
Warforged titanitos are smaller versions of warforged titans, however, they are not controlled by users, instead by a homunculus heart connecting them to their creator.
These constructs built to wreak paths of destruction through enemy armies. Some of the most feared combatants of the Last War, warforged titanitos are barely sentient, with just enough intelligence to follow commands.
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