Malleable Form. The ooze can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing. Creature's that start their turn in the same space of the ooze must make a DC 14 Strength saving throw or be unable to make a move action on their turn.
Liquid Anatomy. If the ooze takes cold damage, it partially freezes; its speed is reduced by 20 feet and can't recover hit points until the end of its next turn.
Blood Siphon. Whenever the ooze deals necrotic damage to a creature, the ooze recovers that many hit points.
Multiattack. The ooze makes two slam attacks.
Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 4) bludgeoning damage and 9 (1d8 +4) necrotic damage.
Splatter (Recharge 4–6). All creatures within 5 ft must make a DC 14 (16 if the creature is sharing the same space as the ooze) or take 9 (1d8+4) necrotic damage. The ooze gains temporary hit points equal to the amount of the total necrotic damage dealt.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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11/18/2020 11:35:50 PM
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14
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4
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1.0
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Coming Soon
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