Large Beast, Neutral
Armor Class 16 Natural Armour
Hit Points 114 (12d10)
Speed 30 ft., climb 20 ft.
STR
19 (+4)
DEX
14 (+2)
CON
18 (+4)
INT
16 (+3)
WIS
15 (+2)
CHA
8 (-1)
Saving Throws STR +7, DEX +5
Skills Perception +5, Stealth +8
Senses Darkvision 120 ft, Passive Perception 15
Languages Common, Undercommon
Challenge 6 (2,300 XP)
Proficiency Bonus +3

Keen Smell. The umbraclaw has advantage on Wisdom (Perception) checks that rely on smell. 

Umbral Stalker. While in dim light or darkness the umbraclaw has advantage on Stealth checks and can hide as a bonus action.

Pounce. If the umbraclaw moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 15 Strength saving throw or be knocked prone. If the target is prone, the umbraclaw can make one bite attack against it as a bonus action.

Actions

Multiattack. The umbraclaw can make a claw attack and then either another claw attack or a bite attack.

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft, 1 target. Hit: 11 (2d6 + 4) slashing damage.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft, 1 target. Hit: 11 (2d6 + 4) piercing damage.

Description

A large tiger-like feline with dark grey fur, fierce green eyes, and bone plates in various parts of its body such as along the spine, over the ribs, at the shoulders and hip joints, at the elbows and ankles, top of its head, around the neck and along bottom and sides of the lower jaw.

The umbraclaw is intelligent, can even speak, and may use strategic tactics in a fight. If it is losing against numerous foes it may retreat and stalk them looking for the opportunity to take one out alone.

Unless provoked or unless the unwary traveller has entered its territory the umbraclaw is not likely to pick a fight with humanoids and will usually warn them to stay away.

Monster Tags: Misc Creature

Environment: Underdark

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