Aggressive. As a bonus action, Bill can move up to his speed toward a hostile creature that he can see.
Hexblade's Curse (Regenerates after a Short or Long Rest). As a bonus action, Bill places a baleful curse on one creature he can see within 30 feet. The target is cursed for 1 minute. Until the curse ends, Bill gains the following benefits:
- Damage rolls against the cursed target deal an additional 4 (1d10) necrotic damage.
- Any attack roll Bill makes against the cursed target Is a critical hit on a roll of 19 or 20 on the d20
Magic Resistance. Bill has an advantage on saving throws against spells and other magical effects
Pact Weapon. Bill has a +2 bonus to attack and damage rolls he makes with his Stone Creataxe, and such attacks are magical
Multiattack. Bill makes three melee attacks: two with his hooves and one with his stone greataxe.
Hooves. Melee Weapon Attack: + 5 to hit, reach 5 ft, one target Hit: 10 (1d10+5) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Stone Greataxe. Melee Weapon Attack: +6 to hit, reach 5 ft, one target. Hit: 10 (1d12 + 4) bludgeoning damage.
Bill can take 3 legendary actions, choosing from the options below. Only one legendary action option cart be used at a time, and only at the end of another creature's turn. Bill regains spent legendary actions at the start of his turn.
Move. Bill moves up to his speed without provoking opportunity attacks.
Attack. (Costs 2 Actions) Bill makes one attack.
Description
Barley Bramblebill was stronger than the average Satyr, even at a young age. A tall young buck with dark brown fur; Naturally he was popular. a talented dancer, singer and reveler. When a small troupe of Satyr went to investigate a disturbance in the forest Barley discovered a jet-black great stone axe. This axe was from the Shadowfell. It corrupted him, turned his for as black as the axe, his features more bestial and replaced his revelry with bloodlust. Barley was dead and Black Bill was banished from the woods.
Terror of the Wilds. Black Bill roams the wilds, seeking to quench his thirst for blood practicing his newly found hexes on whatever unlucky souls cross his path. Bill intends to gather power through practice, and hunts for more of the shadowfell energy.
The corrupting power of the shadowfell is slowly overtaking Bill's body, making him taller and stronger. His fur is long, black, matted, and smells like a cross between a skunk and spoiled eggs. His horns have become long, black and twisted, ending in razor sharp points, just like his claws. Bill is addicted to the power of the axe, and it does not intend to let him go.
Previous Versions
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11/19/2020 3:09:04 AM
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Coming Soon
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