Medium Undead, Neutral Evil
Armor Class 10 (Armor Scraps)
Hit Points 30 (3d8 + 9)
Speed 25 ft.
STR
15 (+2)
DEX
9 (-1)
CON
16 (+3)
INT
8 (-1)
WIS
7 (-2)
CHA
4 (-3)
Saving Throws WIS +0
Skills Perception +2
Damage Immunities Poison
Condition Immunities Charmed, Poisoned
Senses Darkvision 60 ft., Passive Perception 10
Languages Understands the languages of its creator but can't speak
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage.

Call to Serve. Ability. Range: 60ft. The Zombie Captain can turn one dead creature it can see within range into an undead creature that regains 1/2 of the original hit points and can attack, but cannot cast spells, even if it was a spell caster before death. The creature also gains a vulnerability to radiant damage and an immunity to poison damage and being poisoned. This ability cannot affect undead. 

Description

Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay.

Monster Tags: undead

Habitat: Urban

TheHesitantDM

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