9 Lives. If the Black Cat Witch is reduced to 0 hit points she can take one of their fey black cat's lives to regain 22 (4d10) hit points. If the fey black cat is reduced to 0 lives, the cat dies permanently and the witch's power is reduced to that of a commoner until they find a new fey black cat.
Beneficiary of Misfortune. The Black Cat Witch is bound to a pact with the elusive fey black cat. The cat has 9 lives and is a familiar to the witch that grants them fey powers.
Fey Ancestry. The Black Cat Witch has advantage on saving throws against being charmed, and magic can't put the Black Cat Witch to sleep.
Misty Escape (3/Day). The Black Cat Witch can teleport up to 60 ft. using a bonus action
Innate Spellcasting. The Black Cat Witch's innate spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks).They can innately cast the following spells, requiring no material components:
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Invisibility. The Black Cat Witch magically turns invisible until they attack or cast a spell, or until their concentration ends (as if concentrating on a spell). Any equipment the Monster wears or carries is invisible with them.
Illusory Appearance. The Black Cat Witch covers themselves and anything they are wearing or carrying with a magical illusion that makes them look like another creature of their general size and shape. The effect ends if the Monster takes a bonus action to end it or if they die.
Previous Versions
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11/19/2020 5:56:41 AM
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16
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11/19/2020 1:23:01 PM
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12
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1.5
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Coming Soon
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