False Appearance. While the nettle remains motionless, it is indistinguishable from a normal shrub.
Quick Stings. When the nettle is grappled, it will make 5 sting actions
Rake. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 − 1) slashing damage.
Sting. Melee Weapon Attack: +1 to hit, reach 5 ft, one target. Hit: 1(1d4 - 1) piercing damage + 1(1d6 - 1) poison damage. The target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Nettle. Ranged Weapon Attack: +1 to hit, reach 15 ft, 30 ft, one target. Hit: 1(1d6 + 1) piercing damage + 1(1d8 + 1) poison damage. The target must succeed on a DC 15 Constitution saving throw or be poisoned for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Description
An awakened nettle is an ordinary pile of nettles given sentience and mobility by the awaken spell or similar magic.
Comments