Small Plant, Unaligned
Armor Class 10 Natural Armor
Hit Points 14 (3d6)
Speed 20 ft.
STR
3 (-4)
DEX
10 (+0)
CON
11 (+0)
INT
10 (+0)
WIS
10 (+0)
CHA
8 (-1)
Damage Vulnerabilities Fire
Damage Resistances Piercing
Condition Immunities Poisoned
Senses Passive Perception 10
Languages One language known by its creator
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

False Appearance. While the nettle remains motionless, it is indistinguishable from a normal shrub.

Quick Stings. When the nettle is grappled, it will make 5 sting actions 

Actions

Rake. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 − 1) slashing damage.

Sting. Melee Weapon Attack: +1 to hit, reach 5 ft, one target. Hit: 1(1d4 - 1) piercing damage + 1(1d6 - 1) poison damage. The target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Nettle. Ranged Weapon Attack: +1 to hit, reach 15 ft, 30 ft, one target. Hit: 1(1d6 + 1) piercing damage + 1(1d8 + 1) poison damage. The target must succeed on a DC 15 Constitution saving throw or be poisoned for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Description

An awakened nettle is an ordinary pile of nettles given sentience and mobility by the awaken spell or similar magic.

Monster Tags: Misc Creature

Habitat: ForestSwamp

Rudal

Comments

Posts Quoted:
Reply
Clear All Quotes