Medium Construct, Chaotic Evil
Armor Class 10 (natural armor)
Hit Points 135 (15d8 + 75)
Speed 30 ft.
STR
20 (+5)
DEX
9 (-1)
CON
20 (+5)
INT
10 (+0)
WIS
12 (+1)
CHA
10 (+0)
Saving Throws STR +8, CON +8
Skills Athletics +8
Damage Immunities Lightning, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Senses Darkvision 60 ft., Passive Perception 11
Languages the languages it knew in life
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Aversion of Fire. If the golem takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn.

Immutable Form. The golem is immune to any spell or effect that would alter its form.

Lightning Absorption. Whenever the golem is subjected to lightning damage, it takes no damage and instead regains a number of hit points equal to the lightning damage dealt.

Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.

Magic Weapons. The golem’s weapon attacks are magical.

Reckless. At the start of its turn, the golem can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.

Actions

Multiattack. The golem makes two slam attacks.

Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 5) bludgeoning damage. The golem lands a critical hit on a roll of 19 or 20.

Assimilate Flesh. Melee Weapon Attack: +8 to hit, reach 5 ft., one creature made of flesh. Hit: 37 (6d10 + 5) necrotic damage. The target’s hit point maximum is reduced by an amount equal to the necrotic damage taken, and the golem regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0.

Reactions

Greedy Assimilation. When a creature drops to 0 hit points within 5 feet of the golem, or if the golem lands a critical hit, the golem uses its Assimilate Flesh on the target, hitting automatically.

Description

Golems

The creation of golems bores me if I am being completely honest. Are not they all variations on the same idea? You have a craftsman piece together the body, or shell more appropriately, from whatever rare and exquisite materials that you can find. You then trace the necessary runes across the limbs and body, to regulate the flow of magic properly, and finally summon some poor spirit and bind it to the core of your creation. And there you have it, a golem is born. The appearance may change from one to the next, but are they not all spirit puppets, bound to your will? Are they effective guardians? Yes. But do they provide enough mental stimulation to make creating them enjoyable or worth my time? I think not.

Constructed Nature. A golem doesn't require air, food, drink, or sleep.

Cadaver Golem

Most cadaver golems are produced accidentally when the creation of a flesh golem goes awry. The result is that the creature retains the soul and intelligence of one of the humanoid components. Most cadaver golems then kill or break free from their creators, wandering off to find a place in the world. Unlike most golems, cadaver golems are free-willed, thinking beings.

Nick_Sykas

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