Huge Elemental, Unaligned
Armor Class 19 (Natural Armor)
Hit Points 272 (22d12 + 129)
Speed 25 ft.
STR
28 (+9)
DEX
11 (+0)
CON
26 (+8)
INT
9 (-1)
WIS
17 (+3)
CHA
12 (+1)
Saving Throws STR +15, CON +14, WIS +9, CHA +7
Skills Athletics +16, Intimidation +8
Damage Resistances Force, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Senses Passive Perception 12
Languages Auran, Terran Understands the languages of its creator or summoner, but can't speak
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

Reckless. Blazvatan is a Warbeast of pure destruction and all its attacks are made with advantage, however all attacks against it also have advantage.

Siege Monster. Blazvatan deals double damage to objects and structures.

Immutable Form. Blazvatan is immune to any spell or effect that would alter its form.

Magic Resistance. Blazvatan has advantage on saving throws against spells and other magical effects.

Aura of Wind. Any creature that starts its turn within 5 ft of Blazvatan must make a DC 19 Strength check or be blown backwards 10 ft. Additionally, if a creature wishes to enter the 10 ft aura of wind, they must first make a Strength check DC 19.

Strong Winds. Projectiles have a difficult time making purchase through the strong gusts surrounding Blazvatan, all ranged attacks against Blazvatan are done with disadvantage.

Innate Spellcasting. Blazvatan spellcasting ability is Wisdom (DC 21). Blazvatan can innately cast the following spells without components.

At Will: Gust of Wind

3/day each: Wind Wall, Control Winds

1/day: Whirlwind

Actions

Multiattack. Blazvatan can take four Slam attacks, or two slam attacks an it can use its Redirecting Vortex.

Slam. Melee Weapon Attack: +14 to hit, reach 10 ft., Hits all targets in a 10 ft cube. Hit:  21  (3d8 + 9) bludgeoning damage, and the targets must make a Strength save DC 19 or be knocked prone on a failure, on a success, the target is pushed backsword 5 ft and isn't knocked prone

Redirecting Vortex (Recharge 4-6).  Blazvatan opens tunnel between two of his arms and uses strong air currents to suck up a target of large or smaller, and spew them in a into the air. Blazvatan choses a creature within 15 ft and sucks them into himself, the target must make a DC 19 Strength save or become pulled into the vortex. The creature is then blasted outward at heights of 100 ft off the ground and up to 60 ft away, causing the creature to take fall damage.

Flying creatures are subjected to the opposite and are pulled into the vortex being shot into the ground for 50 (10d10) bludgeoning damage as they smack into the ground Prone.

Energy Ball (Recharge 6). Blazvatan coalesces a large ball of energy within itself and spews the ball at a point within 120 ft of itself. All creatures in a 20 ft radius must make a  DC 19 Dexterity saving throw, suffering (10d8) lightning damage, and (5d8) thunder damage on a failed save, or half damage on a success.

Description

One of the powerful Warbeast often summoned by the Mipedian Conjurors. Blazvatan is a Huge mixture between the strong winds of an Air Elemental and the thick stone body of an Earth Elemental. Blazvatan is a Massive bipedal creature with lizard like features, it has two sets of arms with claws of stone comprised of tunnels of swirling wind. His head,  body, and tail are comprised of hard packed stone and earth. Inside his maw and where eyes would be there is a bright arcane purple glow.

iceman712

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